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Crackdown 3 demo
Crackdown 3 demo










Sumo Digital isn't the only studio that's worked on Crackdown 3.

crackdown 3 demo

Its official Twitter account hasn't tweeted since January 2017, and its official website is offline. Jones remains a director at ReAgent Games, but we understand the Dundee-based studio has effectively downed tools. A source close to the development of Crackdown told Eurogamer Jones officially left the project in September 2017, although Microsoft did not announce this at the time. In 2017 Epic Games, maker of Fortnite, bought Cloudgine and its tech and with that Jones began life as a member of staff at the North American company, working on the cloud and esports. Now, Jones is no longer working on Crackdown 3 at all. Once it was fully underway and under development, my role diminished anyway."

crackdown 3 demo

"Sumo was really doing the development," Jones said. But work for hire studios are often left off publisher press releases and official websites, their contributions to big games either going unnoticed or unannounced - to the frustration of many of the bosses of these studios. In fact it has been throughout the project. Sumo Digital, the UK developer behind Snake Pass and the upcoming Team Sonic Racing, is the main developer behind the new Crackdown. "If we were going to do a Crackdown 3, what would be some of the strong features for it? I was really there in an advisory role more than anything else." "I really felt I was there more importantly at the start to get the thing off the ground," Jones told Eurogamer. The chief developer of the wonderful first Crackdown game, which was built by the now defunct Realtime Worlds, told Eurogamer: "I wasn't doing the development." In fact, Jones was only ever a consultant on the project. Crackdown 3's appearance at Gamescom made it look like the game was being - and would continue to be - developed by ReAgent Games and powered by Cloudgine tech. This tech was built by another company called Cloudgine, which was set up by other ex-Realtime Worlds employees in 2012 and invested in by Jones. Jones, whose last high-profile video game was the failed MMO APB, talked to press about an ambitious cloud gaming technology that would power Crackdown 3's multiplayer destruction. They have faced multiple challenges along the way, which, people close to the project speaking with Eurogamer anonymously have indicated, has a lot to do with that pesky cloud-powered multiplayer, its "100 per cent destructible environments" and exactly who is - and isn't - working on the game.Īt Gamescom 2015, Microsoft announced Dave Jones as creative director of a company called ReAgent Games.

crackdown 3 demo

Behind the scenes, developers - a raft of developers - have worked hard to turn Crackdown 3 into a real video game that will actually come out. It's suffered multiple delays, met with apathy online and was even rumoured to be cancelled. As virtual buildings blew apart in the most realistic, expansive way we'd ever seen in a video game before, Crackdown fans dared to dream about the kind of game they would eventually play.Īs with so much to do with video games, however, dreams rarely turn into reality.įast forward to 2018 and Crackdown 3 is in a tough spot. By connecting to the Microsoft cloud, Crackdown 3 would benefit from 20 times the computational power of the Xbox One, we were told. When Dave Jones, one of the chief creators of Lemmings, Grand Theft Auto and the first Crackdown game, took to the stage during Microsoft's 2015 Gamescom media briefing to present pre-alpha in-game footage of Crackdown 3, gamers were promised a competitive multiplayer open-world experience with "100 per cent destructible environments".












Crackdown 3 demo